Week leading up to Presentation

With the last week of work coming to a close I was able to take into account a few different aspects. The first objective that I wanted to accomplish was going back within the previous work of this semester to allow for the overall compilation of all my previous work. My goal is to be able to show off the main characters that were designed within the multiple weeks of work to show the progress that was made throughout this journey.

My second goal for the week was being able to work on building up the last few parts of the game design document that would outline the overall ideas and plans for the game that was being worked on for a good amount of months. With the wrap up of the design document it allows for a better understanding of how the core gameplay of the game will feel like and help with the process of deciding whether or not this game idea will be used in the future thesis project.

Studio Work

This week’s work for the studio was working on the Glass Break VFX, this VFX took far longer to create than originally thought and because of this it took some extra time refining the various aspects. I was able to finally create a realistic looking Broken Glass texture that will be displayed when the player is damaged within the game and the last few tasks that have to be completed for this effect is the actual break animation that will give a more realistic breaking point.

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