Fogmosis
Through a wide variety of mobile applications, we’ve developed a unique visual system and strategy that can be applied across the spectrum of available applications.
Through a wide variety of mobile applications, we’ve developed a unique visual system and strategy that can be applied across the spectrum of available applications.
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
Throughout my work with this project I have gotten the privilege to work on various mechanics big and small.
I had the privilege of working on various objects as shown: Flashlight, Cellphone and many others. The transportation to and from the fog world along with the building block system within the project was one of the other aspects that we explored. Alongside the various mechanics for the game I was able to work on some aspects that helped with the development process with mechanics of “A dev only no-clip mode” – this feature gave us the ability to transverse our game fast and smoothly to stay efficient. “A dev level reset command” – this feature enabled us to quickly reset/restart the level to help distinguish any possible bugs during testing.
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
Personal Project
60 seconds to win was a small demo that was created within a week to provide a concept of what can go on throughout the process of game design from start to finish. As this project was done in a week it was not fully completed and is represented in a one level demo. Throughout the gameplay the usage of item highlighting, character locomotion, stop watch timer, and a win/loss system were put into place.
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
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There are always some stocks, which illusively scale lofty heights in a given time period. However, the good show doesn’t last for these overblown toxic stocks as their current price is not justified by their fundamental strength.
Toxic companies are usually characterized by huge debt loads and are vulnerable to external shocks. Accurately identifying such bloated stocks and getting rid of them at the right time can protect your portfolio.
Overpricing of these toxic stocks can be attributed to either an irrational enthusiasm surrounding them or some serious fundamental drawbacks. If you own such bubble stocks for an inordinate period of time, you are bound to see a massive erosion of wealth.
However, if you can precisely spot such toxic stocks, you may gain by resorting to an investing strategy called short selling. This strategy allows one to sell a stock first and then buy it when the price falls.
While short selling excels in bear markets, it typically loses money in bull markets.
So, just like identifying stocks with growth potential, pinpointing toxic stocks and offloading them at the right time is crucial to guard one’s portfolio from big losses or make profits by short selling them. Heska Corporation HSKA, Tandem Diabetes Care, Inc. TNDM, Credit Suisse Group CS,Zalando SE ZLNDY and Las Vegas Sands LVS are a few such toxic stocks.Screening Criteria
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
Personal Work
Graphic art and Animation can be used for various pieces of work such as Introducing a person on the screen, advertising a product/business and creating trailers.
Through the process of creating animations for graphic design I have worked with Adobe After Effects for a majority of my work and with that I have been able to create these pieces.
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Quis ipsum suspendisse ultrices gravida. Risus commod viverra maecenas accumsan lacus vel facilisis. ut labore et dolore magna aliqua.
There are always some stocks, which illusively scale lofty heights in a given time period. However, the good show doesn’t last for these overblown toxic stocks as their current price is not justified by their fundamental strength.
Toxic companies are usually characterized by huge debt loads and are vulnerable to external shocks. Accurately identifying such bloated stocks and getting rid of them at the right time can protect your portfolio.
Overpricing of these toxic stocks can be attributed to either an irrational enthusiasm surrounding them or some serious fundamental drawbacks. If you own such bubble stocks for an inordinate period of time, you are bound to see a massive erosion of wealth.
However, if you can precisely spot such toxic stocks, you may gain by resorting to an investing strategy called short selling. This strategy allows one to sell a stock first and then buy it when the price falls.
While short selling excels in bear markets, it typically loses money in bull markets.
So, just like identifying stocks with growth potential, pinpointing toxic stocks and offloading them at the right time is crucial to guard one’s portfolio from big losses or make profits by short selling them. Heska Corporation HSKA, Tandem Diabetes Care, Inc. TNDM, Credit Suisse Group CS,Zalando SE ZLNDY and Las Vegas Sands LVS are a few such toxic stocks.Screening Criteria
A strategy is a general plan to achieve one or more long-term.
UI/UX Design, Art Direction, A design is a plan or specification for art.
There are many different variations to modeling that you can accomplish. In the traditional sense you can view it as taking a simple geometric shape and turning it into something new.
These few modeling pieces where created within the modeling software Houdini and are categorized as a procedural model. A procedural model is different compared to your normal model in which with a procedural model you are able to make more dynamic models that will change depending on its use case/need.
Im a Designer & Programmer from USA, New Hampshire. I have a rich experience in web and game design. I would love to share my creative worlds with you!
Qualitative Research, Quantitative Research, Heuristic Evaluation, Competitor Analysis, Usability Testing
We make tailor-made user acquisition to increase business growth for you to uncover all the potential opportunities!
The training provided by universities in order to prepare people to work in various sectors of the economy or areas of culture.
Higher education is tertiary education leading to award of an academic degree. Higher education, also called post-secondary education.
Secondary education or post-primary education covers two phases on the International Standard Classification of Education scale.
Manage Breaks and front end associates. Collect and bring in carriages from outside Assist customers in locating items throughout the store Engage with customers in a sincere and friendly manner Efficiently and accurately operate cash register Provide friendly and attentive service
Collect and bring in carriages from outside Assist customers in locating items throughout the store Engage with customers in a sincere and friendly manner Efficiently and accurately operate cash register Provide friendly and attentive service
The training provided by universities in order to prepare people to work in various sectors of the economy or areas of culture.
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Throughout this weekend I was able to attend the event of Pax East. With this I was able to hang out around the Clark University booth and get a good sense of how people reacted to my Studio’s game. Overall I believe that we were able to create a well rounded demo that displayed the overall gameplay and style that we wanted to show others. Alongside this information we were able to gain some tips on what people wanted or had questions about and also were able to identify some bugs from live gameplay that we would have not known of otherwise.
As this week was spent mostly at pax it allowed me to get a sense of what is going on in the event world and gave me a good outlet to talk to some new people and gain a good sense of networking. Alongside that I was able to meet various people within the industry that allowed me to grow my overall knowledge of the game industry and gain a better appreciation for how much work is put into making an convention like this.
There has been a lot of things that have happened throughout this year. From the start I wanted to try and push myself to creating a story/design document on what would eventually become my overall studio project. Through this exploration I was able to come up with the overall mechanics alongside the story that would be told throughout the gameplay. Although I thought that this would become something that I could follow within my second year I have soon found out that the scope of the project might be too big and not fit the overall plan that I would like to follow. Going into the second semester of the year I came to the conclusion that I wanted to explore my portfolio a little deeper and start working within the program Houdini. With this I was able to create some pieces that I am overall proud of especially the building and VFX work of my procedural house.
In the end I have come to the conclusion that I am essentially moving away from my initial idea and moving towards a project that has a smaller overall vision and scope. I plan on working on a tower defense based game that will help keep the overall scope of the project smaller allowing for the overall progression of the game to become more complete while also leaning into a thesis topic of how games such as Bloons and Plants vs Zombies has evolved the overall idea of tower defense games and what we plan on seeing from this genre in the future,
With the semester coming to an end this is the best time to start the final presentation of the overall work that was done. From the creation of the modular hallway, the sword/dagger, the environment, and the creation of the house and the overall explosion I think that there was a wide range of tasks that were completed and became some great portfolio pieces.
Along the way I have gone through multiple different documents and tutorials that I believe helped greatly in trying to figure out how to create certain creations. Especially when taking a look through the environment that I was able to build out, I had to explore a majority of the documents that Houdini provided to create the water system with the scene. Alongside the water system I had to go through a few documents to help get the VFX working with my house model that would allow for all the pieces to explode outwards. This allowed for a great time when trying to trouble shoot and without these pieces of research I doubt I would have been able to create a fully functional render overall.
Within the next post I will most likely go over my overall reflections of my past projects throughout last semester and this and give a good outline in what I plan on doing for my next year. This is an important part in trying to build out an extensive portfolio and will have to keep these tasks in mind when trying to explore new and exciting things in the near future.