This week I wanted to start working on modeling a elaborate sword along with adding the procedural elements to be able to transition it into a dagger. This fully allows me to use Houdini to its fullest to create a more dynamic item that could be used as a weapon in any of my future projects. The first step that I took when building this was setting up the handle and guard of the weapon.
With the main skeleton of the sword created and placeholder colors added to the model the next step within the process that I have to accomplish is the adding of UVs throughout the blade and hilt while also creating various shaders for the weapon. After I accomplish this task my next course of action is to build out a decorative talisman made out of string to the end of the weapon. This will allow me to experiment with other geometry and mess with the meshes to create a dynamic clothlike appearance.