With this week I was able to finish working on the various shaders that were needed for the various elements of the sword such as blade, guard, hilt, and decorations. Once I was able to get the shaders done and added onto the finished model I was able to start experimenting with the various lighting affects within the renderer.
Since I wanted to explore some new lighting options within the renderer I downloaded and started working with the Arnold plugin which allows for more dynamic lighting and shaders. With this system I was able to build off of the original shaders that I created while building off of new environmental lightings that give more dynamic environmental shaders and allows building a great scene.