This week I was able to get a fairly good concept done for the 2nd character within my game concept. With the first ability being a ability that allows the player to get a short burst of energy allowing them to grow to a larger size and then therefore losing movement speed for the exchange of higher damage and less damage taken.
For the second ability I was able to get the ability in which you send out a rock wall that springs out from within the ground. This ability allows for the player to have the ability to bring up some sort of cover when needed allowing for some more survivability. This ability is created by tweening various aspects of each items such as the rock wall to create a smooth animation and flow to each aspect of the ability.
For the third and last ability for this character is a leap up in the air that propels the character into the air allowing for more movement for the player. This allows for more dynamic movement within the battle and also allows the enemy to intercept you while you are locked within the leap animation sequence.