There has been a lot of things that have happened throughout this year. From the start I wanted to try and push myself to creating a story/design document on what would eventually become my overall studio project. Through this exploration I was able to come up with the overall mechanics alongside the story that would be told throughout the gameplay. Although I thought that this would become something that I could follow within my second year I have soon found out that the scope of the project might be too big and not fit the overall plan that I would like to follow. Going into the second semester of the year I came to the conclusion that I wanted to explore my portfolio a little deeper and start working within the program Houdini. With this I was able to create some pieces that I am overall proud of especially the building and VFX work of my procedural house.
In the end I have come to the conclusion that I am essentially moving away from my initial idea and moving towards a project that has a smaller overall vision and scope. I plan on working on a tower defense based game that will help keep the overall scope of the project smaller allowing for the overall progression of the game to become more complete while also leaning into a thesis topic of how games such as Bloons and Plants vs Zombies has evolved the overall idea of tower defense games and what we plan on seeing from this genre in the future,