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Strategy
A strategy is a general plan to achieve one or more long-term.
- The Design Approach
- Project Challenge
- The Solution
Design
UI/UX Design, Art Direction, A design is a plan or specification for art.
- Project Challenge
- The Design Approach
- The Solution
Client
Personal Project
60 seconds to win was a small demo that was created within a week to provide a concept of what can go on throughout the process of game design from start to finish. As this project was done in a week it was not fully completed and is represented in a one level demo. Throughout the gameplay the usage of item highlighting, character locomotion, stop watch timer, and a win/loss system were put into place.
Fogmosis
Through a wide variety of mobile applications, we’ve developed a unique visual system and strategy that can be applied across the spectrum of available applications.
Strategy
A strategy is a general plan to achieve one or more long-term.
- The Design Approach
- Project Challenge
- The Solution
Design/Programming
UI/UX Design, Art Direction, A design is a plan or specification for art.
- Project Challenge
- The Design Approach
- The Solution
Client
Throughout my work with this project I have gotten the privilege to work on various mechanics big and small.
I had the privilege of working on various objects as shown: Flashlight, Cellphone and many others. The transportation to and from the fog world along with the building block system within the project was one of the other aspects that we explored. Alongside the various mechanics for the game I was able to work on some aspects that helped with the development process with mechanics of “A dev only no-clip mode” – this feature gave us the ability to transverse our game fast and smoothly to stay efficient. “A dev level reset command” – this feature enabled us to quickly reset/restart the level to help distinguish any possible bugs during testing.