More Research into the Planets

This week I took my time to do some extra research into the planet Mars. Mars is the main planet in which the new character’s abilities will be based off of and will be the corner stone in what is currently happen in the present day. ​Mars is the fourth planet from the Sun – a dusty, cold, desert world with a very thin atmosphere. Mars is also a dynamic planet with seasons, polar ice caps, canyons, extinct volcanoes, and evidence that it was even more active in the past.

With mars being both a dusty desert world that also has a pretty dynamic seasons I am able to explore a character design that will have multiple different themed abilities from having an ice/snow based resource but also having a more volcanic fire based ability that will act as a more high damage ability. Having the ability to mix and match abilities is a fun option within the roster and will give a exciting experience over all.

Another thing along the way that I was able to accomplish this week was working on my studio project. My main goal in this project is to be able to create some VFX that will be used within the card game and will help liven up the gameplay. This week I was tasked in creating a damage VFX that will flash upon the screen when the player is dealt damage. I focused on working on a glass break effect that will shatter the screen. This work was done within Aftereffects and is handled by a few Booleans that will be triggered upon damage taken.

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