In preparation of pax

As the week of PAX East starts to come around the corner I wanted to start to get all of my assets setup and ready to be built together within the environment and get ready for the finalization and completed render of the scene. With the completed tree generator I am able to create foliage that will bring in a more dynamic look while allowing me to fine tune various aspects and get the correct changes done to come around in the end. I was also able to go more in depth with the height map that is being used for the overall skeleton of the environment and getting a more defined shape while refining the masks so that all the various foliage and rocks/stones are scattered in a more realistic way.

Studio Time

With PAX East coming up I was able to help out with some last minute animations to help bring the pax build of our card game to a close and create something that the team feels will help showcase the fun playstyle of our game to the rest of the pax community. Along the way we were able to distinguish a few various bugs but we should be able to iron them out before the overall completion of this project.

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