Now that the overall explosion effect within the house is complete and ready to be rendered out it brings up the sense that I might need to create the explosion itself. Since I was in need of an actual explosion it gave the the best opportunity to take a look at the visual effects that Houdini offered. I was able to start creating this explosion with some of the built in tools under the “Pyro” section. This allowed me to incorporate a number of nodes to generate the overall explosion effect from the ash and smore to the fire within.
Upon setting up the nodes and fine tuning the settings I was gladly able to finish up the overall look of the structure of the animation and model. I then took the time to setup some cameras and lighting to give me the opportunity to render the full scene out. first with a single rendered image and then the full animation from start to finish.