The start to a weapon

This week I wanted to start working on modeling a elaborate sword along with adding the procedural elements to be able to transition it into a dagger. This fully allows me to use Houdini to its fullest to create a more dynamic item that could be used as a weapon in any of my future […]

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Start of a new project

For this project I was able to start towards to creation of building out a hallway scene. My vision for this scene was to create a dynamic hallway in which you can use and change within a game level. Upon diving deep within this project I came across the need to use shaders. Since I […]

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Final Presentation

With this semester coming to an end the only task that I had to complete this week was setting up the final presentation for the final stretch of my semester goals and be able to display all my hard work with exploring this idea. Throughout the many trials of working on various character ideas and […]

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Week leading up to Presentation

With the last week of work coming to a close I was able to take into account a few different aspects. The first objective that I wanted to accomplish was going back within the previous work of this semester to allow for the overall compilation of all my previous work. My goal is to be […]

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