In preparation of pax

As the week of PAX East starts to come around the corner I wanted to start to get all of my assets setup and ready to be built together within the environment and get ready for the finalization and completed render of the scene. With the completed tree generator I am able to create foliage […]

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The Start to an Environment

This week I wanted to start some work on the environment so that I had a good idea of how the environment evolve. The first step that I went and did was take a look at some reference images, the hope is to have a blueprint in which I am able to build upon and […]

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The Start to a Environment Research

With Houdini and the overall process of creating a procedurally done environment I knew that I would have to go about building something more advanced than I have in the past and with this knowledge I had to start on some research that would help me to progress towards creating a more dynamic and organic […]

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The Finished Blade

With this week I was able to finish working on the various shaders that were needed for the various elements of the sword such as blade, guard, hilt, and decorations. Once I was able to get the shaders done and added onto the finished model I was able to start experimenting with the various lighting […]

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