Animations and VFX

This week I was able to evolve my overall plan for my project to creating custom Animations and VFX for the abilities attached to my character since I unfortunately came down with covid and had to isolate from my room and my desktop for 5+ days. This let me take advantage of the situation to create working animations that could be used within my projected idea and also be used for portfolio work.

The first VFX I created was to be used for the placeholder animation point that is shown on the ground for the teleportation/rematerialization ability. I took a lot of inspirations from magical circles from various medias that are normally used in arcane spells. This animation is comprised of four different layers that are built up to give a unique look and be useable in the game engine unity.

The other animation set that I created was the teleportation beam itself. This allows the player and others around them to know that the rematerialize ability is being cast and creates a unique flow when used in game. The animation itself is comprised of 3 different parts the top arcane circle, the bottom arcane circle, and the middle pulsating circle. This helps give a more dynamic look to the animation and with splitting the different aspects up it allowed the VFX to be imported and stitched together within unity easier.

Leave a Reply

Your email address will not be published. Required fields are marked *