60 Seconds to win it
Strategy
A strategy is a general plan to achieve one or more long-term.
- The Design Approach
- Project Challenge
- The Solution
Design
UI/UX Design, Art Direction, A design is a plan or specification for art.
- Project Challenge
- The Design Approach
- The Solution
Client
Personal Project
60 seconds to win was a small demo that was created within a week to provide a concept of what can go on throughout the process of game design from start to finish. As this project was done in a week it was not fully completed and is represented in a one level demo. Throughout the gameplay the usage of item highlighting, character locomotion, stop watch timer, and a win/loss system were put into place.