60 Seconds to win it

Strategy

A strategy is a general plan to achieve one or more long-term.

  • The Design Approach
  • Project Challenge
  • The Solution
Design

UI/UX Design, Art Direction, A design is a plan or specification for art.

  1. Project Challenge
  2. The Design Approach
  3. The Solution
Client

Personal Project

60 seconds to win was a small demo that was created within a week to provide a concept of what can go on throughout the process of game design from start to finish. As this project was done in a week it was not fully completed and is represented in a one level demo. Throughout the gameplay the usage of item highlighting, character locomotion, stop watch timer, and a win/loss system were put into place.