Throughout this week I have went through the process of creating a new terrain to use within my final environment. The main reason behind creating a new terrain was to allow for a more dynamic look and allowing the usage of a river/lake within the middle of the terrain. From building the terrain I was able to separate the various parts of the terrain in a 3 part masking process to allow the addition of various materials (sand, mud,. and grass).
After creating the main terrain I was able to start seeding the terrain to allow for the process of generating the trees and grass in a more dynamic way to allow for the overall look of the environment to have more substance while not looking too plain.