With Houdini and the overall process of creating a procedurally done environment I knew that I would have to go about building something more advanced than I have in the past and with this knowledge I had to start on some research that would help me to progress towards creating a more dynamic and organic environmental piece.
The first step of research that I came across when researching this topic were a few youtube videos that helped to explain a few processes in which I would be able to create a more dynamic environment with some plugins and resources that could be added onto the Houdini engine.
Alongside these videos I was able to dive into the various Houdini documentations to get a good sense of what tools that the Houdini toolset provided and what I could use that allowed for more dynamic structures. One node that I discovered while exploring this information was the tree node that with the help of a line or curve you are able to create more dynamically generated trees that could be used to populate the area.