The time at pax

Throughout this weekend I was able to attend the event of Pax East. With this I was able to hang out around the Clark University booth and get a good sense of how people reacted to my Studio’s game. Overall I believe that we were able to create a well rounded demo that displayed the […]

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Reflection of the Year

There has been a lot of things that have happened throughout this year. From the start I wanted to try and push myself to creating a story/design document on what would eventually become my overall studio project. Through this exploration I was able to come up with the overall mechanics alongside the story that would […]

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The Final Presentation

With the semester coming to an end this is the best time to start the final presentation of the overall work that was done. From the creation of the modular hallway, the sword/dagger, the environment, and the creation of the house and the overall explosion I think that there was a wide range of tasks […]

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Finishing the Explosion

Now that the overall explosion effect within the house is complete and ready to be rendered out it brings up the sense that I might need to create the explosion itself. Since I was in need of an actual explosion it gave the the best opportunity to take a look at the visual effects that […]

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