The Finished Blade

With this week I was able to finish working on the various shaders that were needed for the various elements of the sword such as blade, guard, hilt, and decorations. Once I was able to get the shaders done and added onto the finished model I was able to start experimenting with the various lighting […]

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The start to a weapon

This week I wanted to start working on modeling a elaborate sword along with adding the procedural elements to be able to transition it into a dagger. This fully allows me to use Houdini to its fullest to create a more dynamic item that could be used as a weapon in any of my future […]

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Start of a new project

For this project I was able to start towards to creation of building out a hallway scene. My vision for this scene was to create a dynamic hallway in which you can use and change within a game level. Upon diving deep within this project I came across the need to use shaders. Since I […]

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